![]() ![]() ![]() And the fucking fire stations (which, by the way, are my most despised staple of city builder games. Yes, the road grids and the housing tier upgrade system are there. Secondly, I was happy to see that Builders isn't a total carbon copy of the game it's so clearly aping. The music was on point too, and if the game can hit the same notes as Pharaoh did with sound design (genuinely, the sound effects, from wind in reeds to grunting hippos, were what made me fall in love with it), it's going to be in very much the right territory, atmosphere-wise. The Nile in particular - which must be, by definition, the heart of any Egyptian city builder - is lush and full of life, and I was a massive fan of the water lilies in particular. Did it excite me, however? Yeah, it did - with a couple of reservations.įor a start, it's fairly beautiful for a game in its infancy. I'd seen the vast majority of the content after fifteen minutes, and the rest was just a case of waiting for numbers to tick up. Because you can't speed up the game pace yet, I played the starting scenario for aaaaages, but it was a bit of a waste of time. There's a single map, where you can set up a small settlement, with basic food amenities, and a single resource supply chain (clay -> pottery, or clay + straw -> bricks). One of those was Builders Of Egypt, and after having a go on its free demo (sorry, "prologue"), I can confirm it is still exactly that: promising. There has been a Pharaoh-shaped hole in PC gaming for some time, and this time last year, when I put together my list of promising upcoming city builders, it seemed there were a couple of games vying for the twin crowns of the Nile. Now the Easy mode is really for beginners, so you will not be overwhelmed by the game's difficulty.Īnd that's not all! You'll find more details on the changes in our upcoming devblog.One of my favourite games of all time, wot I bang on all the time about, is Pharaoh, the 1999 city builder from Impressions Games, which was the successor to Caesar III and - in many ways - was the high water mark for historical settlement-makers. Our work on the difficulty balance has borne fruit. That's why we've added lots of hints and tips to make sure you never get stuck. We know that sometimes everyone needs a little guidance to overcome challenges, especially in BoE. Now you'll feel more confident as an architect! We've improved the tutorial for Mission 01 and added a brand new tutorial for Mission 02. Starting your adventure in Ancient Egypt is now even easier. The interface is now more intuitive and functional, making it much easier to manage your town. Your valuable feedback, especially from the ongoing playtests, has been invaluable to us. ![]() Now you can focus on solving problems to win and not on discussing why something doesn't work on Discord :)Ī number of changes have been made to the user interface. You are no longer in danger of being held back by major bugs. We are proud to announce that the game is now in a state that allows you to progress smoothly through the missions. With the Steam Strategy Festival just around the corner, we've made a number of updates to our game demo.Ĭompared to the previous demo, we spent a lot of time fixing a lot of bugs. We have news for you straight from our ancient world. ![]()
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